
Steam-specific content including 42 Steam Achievements, Steam Stats, Steam Cloud, and Steam Trading Cards!. Grab a pencil and dive into the world of Epic! Each level is filled with hidden secrets and achievements, offering hours and hours of replay value. Explore diverse environments and encounter unusual creatures as you draw your way through 14 levels (plus a hidden bonus level)! With the non-linear gameplay, how you overcome one environment will determine which level you unlock next. Draw a Stickman Epic could be compared to an adventure game, RPG, or puzzle game, but the unique drawing mechanic is unlike any game you’ve ever played before! From drawing a rain cloud for growing plants to drawing an axe for chopping down a gate, you control all aspects of your environment. Still, in the end, a little bit of clunkiness doesn't detract too much from the overall enjoyment of Draw A Stickman: EPIC 3.Draw a stickman, then guide him through a fantastic world of adventure! Using an assortment of pencils, draw elements, tools, and weapons to solve puzzles and overcome obstacles.
Smaller screens can also make it more difficult to draw decent figures or tools, making a stylus of some sort almost a necessity. It can be frustrating trying to avoid enemies or hazards, only to stumble right into them instead. The controls, though, aren't very precise, especially if you're playing on any screen smaller than a tablet. Each stage has extra treasures, secret paths, and other quirks that add to the replay value. It's also fun for older gamers too.Īs far as the gameplay itself goes, Draw a Stickman: EPIC 3 is a cute, hand-drawn adventure with a lot to discover. It's just great to watch a younger gamer's face light up when they see their drawings come to life. It's a hook that encourages creative customization, making the game feel more like a personal adventure. Draw a Stickman: EPIC 3 draws players into the game by literally having them draw in the game directly.
One of the biggest appeals of video gaming is its interactive nature, and the more you can make the player feel like a real part of the experience, the better.